![]() If you haven't stopped by the Mod Section This should help late game balance and instill chaos across the galaxy.This is a general announcement to those players loving Distant Worlds, Explorers will randomly pick their gates instead of all following the same path.Satellite Monitoring now respects all player property, not just satellites.Dock/Station Agents will pick up on Homebase trading range changes on the fly and will adjust jump e-cells accordingly.Factions will now use M4, M5, and M8 in their Battle Fleets. ![]() This will reset the ship's homebase unless it is part of a wing. You can teleport to any of your ships using the Player Console.Corporations maintain military fleets for protection from the war. Corporations are randomly placed within their race's territory and will respawn if destroyed after a while.Ships automatically orient themselves upright with respect to the gate network.All sanctuaries build faster and start with the tax, solar panels, adjacency, and resupply drone perks for free (use missiles now, as they are much cheaper and the resupply drone will resupply ships parked outside your sanctuaries so long as they stock missiles!).Many now come with Quantum Jump Gate Extensions, Transporter Devices, Docking Transporter Extensions, and Triplex Scanners, to name a few. Can be turned off in addon/t/9979-L044.xml. Revamped escort behavior - Escorts should look good now instead of flying around like crazy.Optionally join the Rebellion or Fight for the Empire. Name them after your friends or favorite characters! Faction capital ships can be renamed in the addon/t/9978_L044.xml file.A large amount of artistic license was used. Main story changed to follow Star Wars lore.Most wares are now universally Star Wars based!.All vanilla ships removed from the game (except Xenon ships).Race fleets can combat them more effectively if you raise your threat level. Hutts and Sith are extremely dangerous.Kha'ak faction changed to Rogue Mining Droids.All vanilla factions changed to star wars factions.Thanks to Purls and all the beta testers for helping test various parts of the mod!.Thanks to XenonArchitect7 for his work on SWLU, which this mod borrows from heavily.Thanks to Joubarbe for all the Mayhem mods.Thanks to Litcube for releasing Litcube's Universe.If provided, then the debug script will only run if that entity is the player's tracking aim in game Can be simple like a ship name or complex like an array of tables $debug is the message or object to debug.You can call this script like this: $debug.return = -> call script 'temetvince.Debug': debug=$Unknown trackingAim=$ShipOrStation.It can take in any text decodable object, say an array of tables, and output it in game to the user Some other settings can be changed in the '9979-L044.xml' file located in the 'x3 terran conflict/addon/t/' directory.Difficulty (starting threat level) and many other settings can be set in addon/t/1000-L044.xml.To access the options in game, press + (or +) You can take before/after screenshots that save to your root install folder with the PrintScrn button on your keyboard.The original author's work can be found here: Notice the LicenseAndCopyright file for your information. If you want to disable the optional font, then go to your game's 'x3 terran conflict' folder.It should ask you if you want to overwrite a bunch of files. Copy the contents for SW Mayhem 2 from "x3 terran conflict" to your x3 install folder install folder (probably named "x3 terran conflict").When asked for the game, browse and select X3AP.exe in your x3 install folder.If you don't want to use Reshade and want to skip the Graphics Improvement mod functionality, skip to step 7.Install X3AP, the no-steam exe from Egosoft, and Litcube's Universe.Copy Star Wars Mayhem 2 into your Litcube's Universe folder.Exterminate factions which oppose you and the dreaded Omnicron Channel Virus.Exploit the weaknesses of your enemies, holes in the economy, or the military advances of your allies. ![]()
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